AR shooter, but different

In a classic “AR shooter” it is frustrating if you get hit by an ultra fast bullet that you didn’t see coming in, for whatever FOV or tech reason. But it is also frustrating if your target can just run away avoiding to be hit by a slow bullet.

So I’m trying something different. In the “Distant Hand” multi-user AR game you can keep controlling the hand that’s on its way to crash onto the HUD of your opponent.

And if you get hit? No worries, no need to run away. You can keep on playing for as long as you think you can still see your opponent. A game with a subjective end.

Give it a try with a Snapchat friend nearby (or elsewhere) by scanning the Snapcode in this clip. Have fun!

 

Outrun IRL

Er is vermoedelijke een keurige wetenschappelijke classificering die aangeeft wanneer iets AR of MR of XR is (Augmented Reality, Mixed Reality, Extended Reality)
 
Maar hands-on en praktisch bekeken gebeurt er dit experiment iets wat verder gaat dan simpelweg ergens een virtuele laag over de realiteit plempen. Hier ontstaat een wisselwerking waarbij het fysieke niet enkel verrijkt wordt door het virtuele, het virtuele krijgt op z’n beurt ook een boost van het fysieke
 
Outrun IRL!

Fashion4two

Currently when you want to ‘wear’ a piece of #digitalfashion outside of the #metaverse, you’ll find yourself pointing your phone with an AR app at someone else wearing a virtual creation. Or you have a very long selfie stick so you can view yourself. But actually the screen is a little small to see yourself properly. Especially when you need to include two people in that image. As is the case with this new creation I’ve made.

It’s a peek into the future of digital fashion, as it will appear in an era when it’s not just about solo try-on experiences. Soon you’ll be amongst other people who’re wearing digital fashion too. And that triggered me to start thinking about digital fashion that connects to other people neary. As a basic proof-of-concept test I’ve created this “Fashion4two” wearable that includes a script which changes the color from blue to red when you’re close together.

AR duo outfit

What’s going to be the main challenge for #digitalfashion? Mimicking physical fabrics in the most realistic way? Replacing some aspects of the current fashion production cycle in an environmentally friendly way?

Or will it be about exploring a new freedom, working with virtual materials and creating things that are not possible (or comfortable) in the ‘real’ world?

I’m in favour of the latter. Here’s a piece of virtual garment you don’t want to wear for real. But in #AR you can! This stretchy “duo outfit” changes its color from blue to red when you’re getting closer together. Anyone, except Mia and Vincent?

Creating digital fashion by hand

Three statements on the future of #digitalfashion

– Sooner or later we will all be adjusting our #AR outfit whenever we encounter a full-body mirror (How many times a day will we be doing this, if it’s this easy?)

– Besides the ready made virtual outfits for sale as unique #NFTs there will be a surge in the ‘generators’ category. So you’ll buy the scripts that enable you to design your own unique creations

– Virtual fashion might look like a metaverse thing. But as soon as AR glasses are going to be more common, it will take of in the ‘real world metaverse’ too.

New skills

Are we going to be wearing the AR glasses the tech industry is now getting ready for us? Then we’d better get involved in creating our own use-cases instead of the boring future scenarios Big Tech envisions for us, because the impact of these devices on our life will be huge. Wearing AR glasses not only means your environment will get an upgrade, people wearing AR glasses will also be upgraded. For example, with new skills that will make someone the fastest graffiti writer in the world.

When creating AR experiences, I’m not just trying to replicate existing practices we know from the physical world, and then recreating them virtually. Instead of being just a (lesser) substitute, I’m trying to find ways to let AR be an improvement by using the new opportunities and the freedom the technology provides.

But finding the right balance is important too. There’s no limit to what digital technology can do, but when working in mixed reality it’s important to let the non-technical aspects play a significant role too. Yes, creating graffiti using this AR effect will be a piece of cake, requiring just a snap of the finger. But controlling the digital universe with the right physical gesture will still be quite a challenge.

Abstract Zoom filter

This year many of us were forced to work at home. We’re using zoom a lot. It has benefits. A zoom session is efficient, but that’s also one of the disadvantages. In a group chat we’re missing the possibility to occasionally say or whisper something to our neighbour. Yes, you can request to be placed into a seperate break-out room, but that would put a lot of weight on a simple question like: how was your holiday? We’re missing the moments around our coffee machines at the office. Students are missing their libraries where they’re studying, motivated by the presence of other students, even without talking with them. Can Zoom offer such a similar experience? What if you can’t concentrate on your study material when a camera is pointed at you? There’s a solution. This MeetingPoint zoom-filter lets you be present – and feel the presence of others, without being in the picture yourself. Why such a basic avatar? Well, if you’re really using this filter to study and to have others keep an eye on your concentration, you don’t want to spend hours on configuring and styling your virtual representation. It’s for that reason that this filter has so little functionality, but thereby it hopes to be really functional.

Augmented reality screensaver

Vroeger werden screensavers beperkt door de kaders van het scherm. In augmented reality ontbreekt die begrenzing. De AR screensaver (voor als er ergens geen AR is, en dat is best vaak het geval nog) beweegt zich vrijelijk door de 3D ruimte. Rotterdam Centraal vormt trouwens een zeer passend decor!

Patent proza

Patent UA2329384-1

There’s a patent on that behaviour

We seem to be living in an era of endless innovation. Reading the steady flow of articles about new technologies and new inventions makes us believe so. Unfortunately, in most cases there’s nothing we can hold in our hands yet. Much of what we read refers to new patent filings. This bussiness fiction is often interpreted as a sign of innovation and companies proudly launch their patent filings with positive press releases. But is this fair?

A patent effectively means that others aren’t allowed to make use a specific principle. That blocks bussiness from repeating the same trick, but in the near future we as individuals might encounter certain limitations too. Humans wearing augmented reality wearables that is, and such a future prediction seems highly probable considering that all of the influential tech companies are exploring AR: Apple, Microsoft, Google and Facebook.

We’re heading into the direction of an internet of everything which includes us. We’ll be part of a mixed reality with algoritms and scripts controling every object and every human. We’re going to live the life of a robot and the main challenge for the future is: how to be your own robot? What do we need to ensure we can remain in control? Do we need to act now?

To let people make the connection between their own daily life and the abstract world of bussiness patents, I’ve created a visualisation tool that let’s people experience what it would really be like, living in the amazing future depicted by all the poetic patent writings and sketches. The “Live patents” app for the Microsoft Hololens device lets people experience IRL what it looks like when our our behaviour is script-controlled and patentable. Based on our activity and the objects in our surrounding it queries a database for applicable patents to warn us on time when we’re about to do something that we’re not allowed to do – depending on whether we’re being guided by Cortana, or Siri or Google.

The messages played in the holographic app sound like typical patent proza. A lot of words, most of them too generic to get an understanding of the real consequences and impact of the descriptions. That enables the app to twist reality a little bit and to create semi-fictional patent infringement warnings. Hardcore hi-tech meets immersive fiction.

http://beyourownrobot.com/patents

Cyborg Dating

Cyborg Dating

Cyborg Dating offers a radically different way of experiencing Virtual Reality compared to Oculus Rift VR, which completely isolates a person from its surrounding. This format enriches Virtual Reality with a touch of reality in a very natural way. One person puts his smartphone in a Google Cardboard VR device, the other person looks at his/her smartphone which gives instructions during the walk. Both devices are synchronised. The couple walks through public space. One of them is immersed in a virtual forest, the other person functions as guide to avoid obstacles in reality: buildings, cars, people. But it’s more than just guiding. The context of two people going for a walk, has been turned into a date. There’s a picnic basket to be found, and a rose. And in the end the virtual sky can be turned into romantic night sky modus and stars appear! Halfway, the devices are switched, so both people can enjoy the experience of walking trough VR without being contained in complicated simulation hardware. A remarkable aspect: during the walk, a trace path is created. By following back this path, the blindfolded VR person is able to guide the ‘seeing person’ back to the point of departure.

Sander Veenhof in cooperation with Rosa Frabsnap

CyborgDating.com